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Xonotic netradiant wont compile linux
Xonotic netradiant wont compile linux










xonotic netradiant wont compile linux

Would be also great to change the engine type that Netradiant uses to load the map. > A button to load the compiled map would be awesome and make the routine of maptesting much faster instead of launching q3 and typing the mapname to load the map. Would be great to also improve the visual representation of the cut like in radiant 1.6 > Great to have more options for aligning textures on patches! Gonna test that

#Xonotic netradiant wont compile linux how to

Could you explain how to add custom build options for the compiles? > Build menu: it's not obvious how to Customize the menu. > Bobtools plugin: is the duplicate brushes function broken? it doesn't work for me. > The file explorer loads the directories kind of slow. It crashed Netradiant after applying some settings.

xonotic netradiant wont compile linux

The meshtex plugin for example: I haven't used it yet and played around with it. > Some of the plugins easily crash Netradiant. Using the same arrow keys for both, the 2d and the 3d mode made perfect sense to me. > Can you make the binds customizeable? For me, your custom bind breaks the workflow that I used ever since working with radiant and I like to keep that (deselecting via ESC, deleting brushes via Backspace and moving around in camera mode via the arrow keys). > Can you explain the changes to farplanedist? I think some games use different methods of clipping as far as I remember.

xonotic netradiant wont compile linux

Here is some feedback/questions/feature suggestions: Hey, some very interesting and useful features that you added.












Xonotic netradiant wont compile linux